Key Items in Cronos: The New Dawn are mandatory objects required to unlock new areas, solve environmental puzzles, and advance the story. These range from traditional keys and electronic access cards to secret codes and ritual statuettes.
Unlike ammo or crafting materials, Key Items cannot be discarded, though they will occupy your limited inventory slots until they are used.
One specific item serves as a "Master Key" for much of the game’s optional and mandatory content: The Bolt Cutters. Found early in the Hardware Store, this item is used to break chains on doors throughout every region.
To help you track your progress, Key Items are generally divided into three categories:
These are physical items found in the environment or gifted.
Many barriers in Cronos: The New Dawn are locked behind keypads. You must find specific Files or environmental clues (like the "Angela's Birthday" photo) to discover these:
In the Abbey region, progression is tied to a major environmental puzzle involving six Statuettes:
Some Key Items are found in "past" timelines that become inaccessible once you return to the future. Always thoroughly explore an area—especially Safe Rooms and Manager Offices—before interacting with a Dive Point to make sure you haven't left a vital key behind.
Because missing a key item can halt your progress entirely, knowing their exact locations is fairly important, so all of them have been marked on our interactive Cronos: The New Dawn maps and also listed below.
| Name | Map Location | Details |
|---|---|---|
| Traveler's Seal KeyQuarantined BuildingTraveler's Seal Key | Quarantined Building | Dropped by Mela after you pet it. |
| Access CardUnity HospitalAccess Card | Unity Hospital | Found on a table inside the meeting room. |
| X-44Unity HospitalX-44 | Unity Hospital | Found inside a suitcase on the white desk inside the doctor's office. |
| ChaliceUnity HospitalChalice | Unity Hospital | Found on the cabinet inside the director's locked office. |
| Shop KeyThe Underground StationShop Key | The Underground Station | Located on the counter at the end of the room. Required to unlock the Shop Locked Door. |
| Shelter KeyThe Moonshine DenShelter Key | The Moonshine Den | Located inside locker no. 94. |
| Generator 1Station AGenerator 1 | Station A | Pull the lever to restore the power of the first generator. |
| Integrity ScannerStation AIntegrity Scanner | Station A | An upgrade for the Swiftblade Pistol, automatically unlocked upon reaching this area. |
| EmitterThe Underground StationEmitter | The Underground Station | Located on the ground, just outside the cave. |
| Doctors' Lounge KeyUnity HospitalDoctors' Lounge Key | Unity Hospital | Found on the desk inside Dr Dawid Zybert's office. |
| Generator 2Station AGenerator 2 | Station A | Pull the lever to restore power to the second generator. |
| C-66Unity HospitalC-66 | Unity Hospital | Found inside a suitcase on a desk in the doctors' lounge. |
| Steelworks Master KeyCauldron Control RoomSteelworks Master Key | Cauldron Control Room | Located on the illuminated desk. Can be used to open several locked doors around Steelworks. |
| Gravity BootsThe Isolation ZoneGravity Boots | The Isolation Zone | Found on the Fallen Traveler up the hill. |
| Bell Tower KeyThe AbbeyBell Tower Key | The Abbey | Found on the desk inside the office. |
| ConsoleThe TerminalConsole | The Terminal | Pull the lever to open all the prison cells. |
| SwitchgearThe TerminalSwitchgear | The Terminal | |
| Rusty KeyTailor's ShopRusty Key | Tailor's Shop | Found on the floor behind the locked door. |
| Electrical FuseTailor's ShopElectrical Fuse | Tailor's Shop | Found on a cabinet, near the Magazyn Barred Door. Required to power up the generator and open the D-31 Gate. |
| GeneratorTailor's ShopGenerator | Tailor's Shop | Requires two electrical fuses to power up the D-31 Gate. |
| Traveler's Seal KeyThe Underground StationTraveler's Seal Key | The Underground Station | Located in the room, past the Biomass Door. Can be used to unlock the Sealed Door. |
| Electrical FuseTailor's ShopElectrical Fuse | Tailor's Shop | |
| Gate SwitchThe Underground StationGate Switch | The Underground Station | Located in the room just past the Sealed Door. |
| Hardware Store KeyBlock 34 OutpostHardware Store Key | Block 34 Outpost | Located on the table inside the apartment. Can be used to unlock the Narzedzia Locked Door in the Quarantined Building. |
| Bolt CutterQuarantined BuildingBolt Cutter | Quarantined Building | Located on the table behind the Biomass Door in the hardware store that can be unlocked using the Hardware Store Key. It can be used to cut the chains blocking the doors. |
| Electric FuseFurnace Control RoomElectric Fuse | Furnace Control Room | Can be used to unlock the gate by placing the electrical fuse into the fuse box near the entrance. |
| Electrical FuseAnomaly-Torn BuildingElectrical Fuse | Anomaly-Torn Building | Found on a table between market stalls. Required to open the Locked Gate. |
| Electrical FuseAnomaly-Torn BuildingElectrical Fuse | Anomaly-Torn Building | Found on a table in front of a market stall. Required to open the Locked Gate. |
| Fuse BoxAnomaly-Torn BuildingFuse Box | Anomaly-Torn Building | Requires two electric fuses to power up the Locked Gate. |
| Basement KeyAnomaly-Torn BuildingBasement Key | Anomaly-Torn Building | Found on the desk at the end of the path on the upper floor. It can be used to unlock the Basement Locked Door. |
| Guard Room KeyUnity HospitalGuard Room Key | Unity Hospital | Found on a desk in the diagnostics room. Can be used to unlock the Guard Room Locked Door. |
| Power ConsoleUnity HospitalPower Console | Unity Hospital | Press the button to restore power and unlock the Wing B Locked Door. |
| Underground Corridor KeyUnity HospitalUnderground Corridor Key | Unity Hospital | Found on a desk in the side room of the morgue. Can be used to unlock the Underground Corridor Locked Door. |
| VasculumUnity HospitalVasculum | Unity Hospital | Found on a medical tray behind the cat in the consultation room. |
| Chapel Backroom KeyUnity HospitalChapel Backroom Key | Unity Hospital | The key is hidden inside the altar. Find the Vasculum and the Chalice, then place them on the altar to reveal it. Can be used to unlock the Chapel Backroom Locked Door. |
| Z-5Unity HospitalZ-5 | Unity Hospital | Found inside a suitcase on a desk past the biomass-blocked door. |
| Biomass Dissolving ToxinUnity HospitalBiomass Dissolving Toxin | Unity Hospital | You must find and collect the three toxins, then place them into the device to create this chemical. Can be used to destroy the Biomass Heart. |
| Biomass HeartUnity HospitalBiomass Heart | Unity Hospital | You must create and inject the Biomass Dissolving Toxin, then insert it into the heart. |
| Generator 1Station BGenerator 1 | Station B | Find the nearby door and go through it. Once inside, head up the stairs on the right. On the opposite wall, you’ll see an electrical panel (powered). Use your Conductor to create an electrical trail leading to the hole in the wall on the right. Then, return through the door and connect the electricity to the electric panel (unpowered). |
| Electrical Panel (Powered)Station BElectrical Panel (Powered) | Station B | You can use it to power up the other electrical panel in the previous room. |
| Electrical Panel (Unpowered)Station BElectrical Panel (Unpowered) | Station B | You can use the other electrical panel to power up this one with the Conductor. |
| Electrical Panel (Powered)Station BElectrical Panel (Powered) | Station B | After clearing the biomass-blocked path, create a path along the far wall leading into the corner room using the Conductor. Be sure to guide your bolts around the large mass of guts on the wall. Aim the trail toward the Electrical Panel (Unpowered) to activate it. |
| Electrical Panel (Unpowered)Station BElectrical Panel (Unpowered) | Station B | You must create an electricity path from the Electrical Panel (Powered) using the Conductor to power it up. |
| Electrical Panel (Powered)Station BElectrical Panel (Powered) | Station B | Use your Conductor darts to form an electrical path leading to the Electrical Panel (Unpowered) on the right-hand wall. |
| Electrical Panel (Unpowered)Station BElectrical Panel (Unpowered) | Station B | Use your Conductor darts to form an electrical path leading from the Electrical Panel (Powered) to this electrical panel. |
| Toy Store KeyStation BToy Store Key | Station B | Dropped by India after petting it. |
| Generator 2Station BGenerator 2 | Station B | You must connect the Electrical Panel (Powered) to the Electrical Panel (Unpowered) using the Conductor, then pull the lever to activate the second generator. |
| Electrical Panel (Powered)Station BElectrical Panel (Powered) | Station B | You must create an electricity path from this panel to the Electrical Panel (Unpowered) using the Conductor to power it up. |
| Electrical Panel (Unpowered)Station BElectrical Panel (Unpowered) | Station B | You must create an electricity path from the Electrical Panel (Powered) using the Conductor to power it up. |
| Electric Panel (Powered)The OutskirtsElectric Panel (Powered) | The Outskirts | You must create an electricity path from this panel to the Electrical Panel (Unpowered) using the Conductor to power it up. |
| Electrical Panel (Unpowered)The OutskirtsElectrical Panel (Unpowered) | The Outskirts | You must create an electricity path from the Electrical Panel (Powered) using the Conductor to power it up. |
| Electrical Panel (Powered)The AbbeyElectrical Panel (Powered) | The Abbey | You must create an electricity path from this panel to the Electrical Panel (Unpowered) using the Conductor to power it up. However, you must reach the other side of the nearby Locked Door. |
| Electrical Panel (Unpowered)The AbbeyElectrical Panel (Unpowered) | The Abbey | You must create an electricity path from the Electrical Panel (Powered) over the Locked Door using the Conductor to power it up. |
| Cemetery KeyThe AbbeyCemetery Key | The Abbey | Found inside the room past the Locked Door. Can be used to unlock the Cemetery Locked Gate. |
| Rusty KeyThe AbbeyRusty Key | The Abbey | Dropped by Freya after petting it. Can be used to open the Parish Office Locked Door. |
| Electrical Panel (Powered)The AbbeyElectrical Panel (Powered) | The Abbey | Use the Conductor to create an electrical path from this panel to the Electrical Panel (Unpowered). Before that, shoot the orange barrel near the locked door to clear the biomass. |
| Electrical Panel (Unpowered)The AbbeyElectrical Panel (Unpowered) | The Abbey | Use the Conductor to create an electrical path from the Electrical Panel (Powered) to this panel to activate the system. |
| ChildThe CatacombsChild | The Catacombs | Found at the base of the statue. It can be used to unlock the Abbey Locked Door. |
| Electrical Panel (Powered)The CatacombsElectrical Panel (Powered) | The Catacombs | Use the Conductor to create an electrical path through the hole in the upper floor from this panel to the Electrical Panel (Unpowered). |
| TridentThe CatacombsTrident | The Catacombs | Found in the hands of the statue. It can be used to unlock the Abbey Locked Door. |
| Electrical Panel (Unpowered)The CatacombsElectrical Panel (Unpowered) | The Catacombs | Use the Conductor to create an electrical path from the Electrical Panel (Powered) to this panel to activate the system. |
| LeverThe CatacombsLever | The Catacombs | Found on the table inside the safehub past the Locked Door. It can be used to unlock the Locked Gate. |
| Electrical FuseThe CatacombsElectrical Fuse | The Catacombs | Found on the floor next to a dead traveler. Can be used to unlock the Locked Door in The Abbey's safehub. |
| SwordThe AbbeySword | The Abbey | Found in the hands of the statue. It can be used to unlock the Abbey Locked Door. |
| Police Master KeyThe TerminalPolice Master Key | The Terminal | Found on the metal box just past the entrance. It can be used to open the Police Underground Station Locked Door. |
| Electrical Panel (Powered)The TerminalElectrical Panel (Powered) | The Terminal | Use the Conductor to create an electrical path from this panel to the Electrical Panel (Unpowered) to power it up. |
| Electrical Panel (Unpowered)The TerminalElectrical Panel (Unpowered) | The Terminal | Use the Conductor to create an electrical path from the Electrical Panel (Powered) to this panel to activate the system. |
| Electrical Panel (Powered)Pathfinder's OutpostElectrical Panel (Powered) | Pathfinder's Outpost | Use the Conductor to create an electrical path from this panel to the Electrical Panel (Unpowered) to power it up. |
| Electrical Panel (Unpowered)Pathfinder's OutpostElectrical Panel (Unpowered) | Pathfinder's Outpost | Use the Conductor to create an electrical path from the Electrical Panel (Powered) to this panel to activate the system. |
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